The sims 4 the pirate download
Replacing his home and his other possessions made him think about adapting that life experience into a game. Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life.
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The Sims series is part of the larger Sim series, started by SimCity in 1989. Each successive expansion pack and game in the series augmented what the player could do with their Sims. Players can either place their Sims in pre-constructed homes or build them themselves. The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires.
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The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts.
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It even has a demo on the official site if you'd like to try it for yourself.Microsoft Windows, Mac OS, PlayStation 2, GameCube, Xbox, Game Boy Advance, Nintendo DS, PlayStation Portable, Java ME, BlackBerry OS, Bada, PlayStation 3, Xbox 360, Wii, Nintendo 3DS, macOS, PlayStation 4, Xbox One, iOS, Android, Windows Phone This resulted in around 800-900 sales between all of our channels, at an average price of I think $8." 900 x $8 is only $7,200, so essentially in 72 hours the developers made over 2.5 times what they did during the 10 days succeeding the game's launch.Īnodyne, a melancholy exploration of a man's subconscious, doesn't look too shabby either. Prior to the Pirate Bay promo Anodyne had been out for 10 days and Hogan noted, "I think we accumulated 40k uniques. Meanwhile, at Desura and Gamersgate Anodyne remained at its standard retail price of $10, where it sold about 30 copies.Įlsewhere, Bitcoin donations came to about $100, while around $175 was raised for the soundtrack at Hogan's Bandcamp page.īeyond the immediate financial success of Anodyne, its Steam Greenlight page skyrocketed from 28,000 unique views to 41,000, bumping the game into 59th place on Valve's community lead seeing-what-people-want service. This comes to about $11,504 from the Humble Store alone.Īt Fastspring, where the game was also on sale for $1 over the weekend, only 450 copies were sold at an average of $1.25, for a total of $576.90. It turned out that 4511 copies of the solo game were sold at an average of $1.74, while the soundtrack bundle shifted 1750 copies at a $2.76 average. Not bad for raking in over 12 grand.Ī majority of this was accrued through the Humble Store, where Anodyne cost a minimum pledge of $1 while it could be bundled with its soundtrack for a minimum price of $1.50. "There were no other costs," noted Hogan. Hogan goes over the financial aftermath of the promotion in excruciating detail on his blog, but among the most startling facts is that the promotion only cost a mere $7 to put on, which went entirely to paying hosting provider for bandwidth.
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The developers made over $12,000 in 72 hours by doing this. This past weekend the two man dev team of Sean "seagaia" Hogan and Jonathan Kittaka followed in the footsteps of Sos Kaminski's McPixel and promoted their action RPG Anodyne on The Pirate Bay, a notorious site that allows users to "share" games i.e.